Event

About

BoB 

The “Battle of Bavaria” – in short: BoB – is a reenactment fighting event, which is closed to the public. The fights are in the foreground, but camp life is just as important to us. Craftsmen and families with children should also feel comfortable and be sufficiently busy …

Broadline Training

Train your fighting skills in challenging line fights.

WarGames

Four groups – three days! Let The Games Begin.

BoB-Battle

Earn extra points in an open fight between the four groups!

Parties

Enjoy the evening with good music and best beer in the BoB tavern.

Kids-Action

Handicrafts, exploring, learning, … you won’t get bored here.

Workshops

Interesting workshops by experienced craftsmen.

Music

Only for you, POETA MAGICA ensure a good atmosphere and good entertainment.

Hot Tub

Relax your old bones in the Hot-Tub-House of Bad Norderby.

Philosophy

The Battle of Bavaria is aimed to all those who value high-quality fights as much as first-class craft. It combines combat training, competitions and celebrations with the display of handicrafts, camp life and suitability for families.

Authentic presentation is very important to us, but the practical use and the ambience should not be neglected either. In some areas it is simply extremely impractical to show authenticity – we ask for your forbearance here. In short: as authentic as possible – as ambient as necessary.

We want to offer you an unforgettable event – each of you, regardless of whether you are a fighter or not. We also offer you – in addition to challenging line training, exciting WarGames and lavish parties – interesting workshops, activities for your children, a Hot-Tub-House to relax and good music.

We look forward to meet you!

 

The presentation (temporal & regional)

Since we don’t want to restrict the presentation too much, the possibilities are relatively broad. Regionally we are in Northern Germany, Scandinavia, Ireland, Slavic Region … and everything that goes with it. The period is approx. 9th century +/-.

We are not necessarily concerned with a museum representation, so we do not restrict ourselves stubbornly to grave reconstructions, which means that the regions in the representation can be mixed up. It is important that the overall appearance fits, the composition is understandable and fits into the time frame.

If you are unsure, feel free to send us pictures of your clothing and equipment.

Fighting-System

Fighting is done according to ICB (International Codex Belli)

Hit zones

Type of Weapon Blows Stabs
Sword, Saber, Swordseax, Seax YES YES
One-handed Axe YES YES
Daneaxe, Scythe YES YES
Two-handed/One-handed Spear NO YES
Hit zones

The maximum lengths of the various weapons are as follows:

Weapon max. length
Sword, Saber, Swordseax, Seax 100cm (Striking edge min. 2mm | Tip radius min. 10mm)
One-handed Axe 90cm (Head weight max. 350g)
Daneaxe, Scythe 200cm (Blade length min. 10cm | Head weight max. 500g)
One-handed Spear 180cm (Tip-Area min. 1cm2)
Two-handed Spear 250cm (Tip-Area min. 1,5cm2)

 

Historical free fencing according to International Codex Belli

Armed free fighting (also: historical fencing, medieval free fencing, etc.) is primarily a martial art that is based on different combat systems (International Codex Belli (ICB), Codex Belli, International Rules, etc.). Depending on the combat system and type of weapon, there are different hit zones. It is trained and fought in single combat as well as in line or group combat. As a rule, the combat partner is eliminated in the event of a rule-compliant hit for the round. Depending on the hit rules, it may also be that several hits have to be set. In the International Codex Belli combat system, there is a fairly broad spectrum of hit zones. Hacks / cuts with appropriate weapons (sword, saber, sword ax, sax, one-handed ax, daneax and scythe) are permitted on the entire upper body, upper arms and thighs. Stitches are allowed on the entire upper body and thighs for both cut and stab weapons (two-handed and one-handed spear). Legs from feet to knees, arms from hands to elbows, neck and head are not considered a hit zone.

Weapons

Approved weapons:

  • Cutting weapons: weapons with steel blades, wielded one or two hands (sword, sword-seax, seax, one-handed axe, long axe / daneaxe, scythe)
  • Polearms: two-handed long eapons with steel heads (two-handed spear, sometimes fork) as well as one-handed spears

Non-approved weapons:

  • Light metal or latex weapons
  • Ranged weapons: bows and crossbows as well as slings

Prohibited weapons:

  • sharp weapons, firearms, balancing weapons and chain weapons (clubs, flails), whips, …

techn. Requirements for admission to battle:

In close combat, cutting weapons and polearms with steel blades that have a striking edge of at least 2 mm and whose tips are rounded in such a way that they cannot penetrate chain braids with rings of 8 mm inner diameter are permitted.

additional rules on weapons:

Approved weapons must not have any structural damage or excessive nicks. A weapon check of ALL weapons carried before the battle is mandatory!

Prohibited weapons and sharp or pointy objects may neither be used nor carried on the battlefield.

Protective Gear

  • The minimum armor protection in close combat consists of padded gloves and, if necessary, head protection.
  • Body protection, especially protection of the forearms and joints, is strongly recommended!
  • Shields and armor with points or sharp edges are prohibited.

Conduct in combat / weapon rules

  • Fair behavior and safety on the battlefield is paramount! We fight as partners, not as enemies!
  • Participation in a battle under the influence of alcohol or drugs is not permitted!
  • Sharp or pointy objects (knives, food sticks, etc.) are generally not allowed to be carried.
  • Use of the body to attack the opponent directly (kicks, punches, etc.) is not permitted.
  • Hitting from behind should be indicated by a “clap” on the buttocks – we don’t hit the back (shoulder blades, spine, etc.).
  • An accidental head hit leads WITHOUT DISCUSSION! to the out of the person who set the hit.
  • Whoever is eliminated indicates this clearly, e.g. by turning the shield or raising his hand, and leaves the battlefield.

Others

  • The safety of weapons and equipment is guaranteed by controls. Nevertheless, everyone is responsible for their own equipment!
  • The fighter must prove his suitability on the weapon by means of an on-site test.
  • First aid equipment must be on site. Every fighter should be a trained first responder.
  • Minor fighters require the written consent of their legal guardian.
  • The instructions of the judges must be followed.
  • The organizer has the house right.
  • Every fighter is responsible for ensuring that spectators are not endangered.
  • A hit regulation is not part of the battle rules and has to be agreed separately.